A Turnaround of a creature sculpt created in Zbrush, textured in Substance Painter and then rigged in Blender to give it some movement and blend shapes to give eye and mouth movement.
![](https://cdn.myportfolio.com/2f26ca3a62b7a3347cde1a1068d25e72/d6ab629b-ac22-4c71-afd1-9573130b3cf4_rw_1920.jpg?h=845016d72098deb4e8c68fc1de612489)
![](https://cdn.myportfolio.com/2f26ca3a62b7a3347cde1a1068d25e72/4e451466-9119-4e14-8cc0-1599b2f448fe_rw_1920.jpg?h=055364c2772119d44f4889a3c860fc1e)
![](https://cdn.myportfolio.com/2f26ca3a62b7a3347cde1a1068d25e72/065bb699-c56c-4548-a5e5-c346a5d943c2_rw_1920.jpg?h=f4fc0abc574aab21114b117543452047)
![](https://cdn.myportfolio.com/2f26ca3a62b7a3347cde1a1068d25e72/61f62e2e-5245-4e31-9d53-29c2e74af8ec_rw_1920.jpg?h=2b515b01da3222d6d27ad03a99d50503)
![](https://cdn.myportfolio.com/2f26ca3a62b7a3347cde1a1068d25e72/e94d84b2-c8a7-47c0-aa56-9c545852eb04_rw_1920.jpg?h=bfd264d11d712d005330d61855b3d45e)
Process Shots. First image is the topology on a lower resolution mesh. The high poly detail of Zbrush (from the other three images) are baked as a normal map into Substance Painter.