Made during the Google Stadia GameJam event.
Chris Kindred - Level and Narrative Designer
Chapin Boyer - Script and Game Mechanics
John Wanamaker - Script and Game Mechanics
Sishir Bommakanti - Modeling, Animation and Art Lead
The game idea is an interesting co-op where one player controls Pilot movements and attack, while the other manages inventory power and needs to collaborate with the other player in order to successfully beat the game, while dealing with a flood of enemies and a boss in an open level
For this game jam, I worked with my team to provide models, creatures, animations, 2D assets, sounds and refine the entire world in Unity so it has some atmosphere.
The entire game jam production was done in a short turnaround, but was an incredibly challenging and incredible experience!